(2015) Young Adult Sci-Fi (20th Century Fox) Dylan O’Brien, Thomas Brodie-Sangster, Kaya Scodelario, Ki Hong Lee, Rosa Salazar, Dexter Darden, Alexander Flores, Jacob Lofland, Giancarlo Esposito, Patricia Clarkson, Aidan Gillen, Terry Dale Parks, Kathryn Smith-McGlynn, Lili Taylor, Barry Pepper, J. Nathan Simmons, Alan Tudyk, Lora Martinez-Cunningham. Directed by Wes Ball
It seems that whenever you’re in the middle segment of a cinematic trilogy, there’s always a bit of a letdown; there’s usually more exposition that action and it lacks the kind of energy that marks the first installment, nor the emotional punch of the third. Would that happen to this sequel to the successful young adult science fiction adaptation The Maze Runner?
Following the conclusion of that film, the survivors of the Glade are brought into an underground facility, a way station before being taken to their final destination. No, that doesn’t sound sinister at all, right? In any case, Thomas (O’Brien) hooks up with Aris (Lofland), a survivor of a different Maze (there are apparently many of them) and discovers the truth about the facility – it is wholly owned by WCKD (pronounced “wicked,” possibly the most unsubtle acronym ever), the corporate blackhearts who created the Mazes and they’re conducting medical experiments on the kids who have made it this far.
Naturally, this doesn’t appeal much to Thomas and he takes the rest of his crew – Teresa (Scodelario), Newt (Brodie-Sangster), Minho (Lee), Frypan (Darden) and Winston (Flores) out of the frying pan and into the Scorch. The Scorch is the world above ground, an arid desert with unpredictable weather patterns, terrifying storms and creatures that roam the wasteland by night. A trip to the local mall leads to the discovery that they are victims of the Flare, a virus that turns the victims homicidal and utterly insane.
Thomas and the gang are looking for The Right Arm, an underground resistance group who may be able to shelter them from WCKD who clearly want them back badly; the chief scientist for WCKD, Dr. Ava Paige (Clarkson) has sent her assassin Janson (Gillen) to go fetch Thomas and his tank engine…er, crew.
After being captured by Jorge (Esposito) and his daughter Brenda (Salazar), they get away from WCKD and head out to find Marques, the man who might be able to find the Right Arm. Once again, it’s back into the fire as a happening party turns into a 90s rave and turns into a real bad trip. Once the kids find the Right Arm, however, they are going to find out that there are worse beasts in the wasteland than madmen, and that courage may not be enough to get them all through. Making it out alive may not be in the cards for all of them, but there may be worse things ahead for all of them.
No need to keep you in suspense; this isn’t as good as the first movie. That movie had a kinetic energy that is severely lacking here. Not that there aren’t some superior action scenes; there are, but while Maze Runner felt like a sprint, this is more of a distance run. Most of the same folks that didn’t get snuffed in the first film are back with a passel of new characters as well as the bulk of the same talent behind the camera. The problem with middle films in trilogies is that they are often connectors, linking point A and point B. The middle of a story is never as interesting as the beginning or the end.
O’Brien is a little bit more animated here but the same problem that plagued the first movie plagues this one; Thomas isn’t a very interesting lead character. They try to make him that way with references to his unremembered past but the real issue is that Thomas acts like every teen hero in every cinematic adaptation of a young adult novel ever, and it really is kind of tiresome. There’s nothing here to distinguish it from its competition and even given that the audience this is playing too is a lot less discriminating, they aren’t dummies; they know lazy writing when they see it.
Most of the rest of the cast is adequate to decent; the most promising performer in the first film doesn’t appear here. It’s just that they’re not given a lot to work with; the characters are mostly bland, recycled from other stories and films. None of them really grab your attention much. That’s the problem with having characters who can’t remember their past; there isn’t a lot for the audience to hold onto other than their actions and when you’re talking about actions that are pretty much standard young adult fantasy fare that’s only worse. Even the zombie-like Flare victims don’t measure up to the monsters of The Walking Dead and the special effects here are pretty much standard.
This is bargain basement sci-fi that doesn’t really generate enough enthusiasm in me to really give it much of a recommendation which is a shame because I thought the first film had some potential. Maybe we’ll have to wait until the final installation in the trilogy to see that potential fulfilled but at this point I’m not especially waiting on the edge of my seat for February 17, 2017 to come around – the date that Maze Runner: The Death Cure is set to wrap up the series. Sad to say, I’d be just fine with them wrapping it up here unless they can do a whole lot better next time.
REASONS TO GO: Some fairly well-done action sequences. Attractive leads.
REASONS TO STAY: Really been there-done that. Lacks energy.
FAMILY VALUES: A fair amount of violence, some thematic elements, a scene of substance use and some mild language.
TRIVIAL PURSUIT: The studio greenlit the sequel two weeks before the first film opened after early reviews and audience scores proved to be overwhelmingly positive.
CRITICAL MASS: As of 10/5/15: Rotten Tomatoes: 50% positive reviews. Metacritic: 43/100.
COMPARISON SHOPPING: The Hunger Games
FINAL RATING: 5/10
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