
(2021) Documentary (Good Company) Kim “Cannon Arm” Købko, Michael Dyst, Mads Hedegaard, Carsten Tommy Lauridsen, Svavar Gunnar Gunnarsson, Michael Trier, Emil Godfredsen, Billy Mitchell, Christoffer Daniel, Morten Riis Svendsen, Rasmus Roten Nadsen, Peter Udby, Mette Zacchariasson, Jesper Øland, Johnny Bonde, Helge Frisenette. Directed by Mads Hedegaard

Those of a certain age will remember what it was like to stand in an arcade for hours on end playing videogames with your friends. Our parents despaired of our timewasting activities; it is therefore somewhat ironic that we of that age now despair of the timewasting activities of our children, justifying it with “at least we were out of the house with our friends instead of staring at a screen alone in our room,” conveniently ignoring the fact that we were largely staring at a screen ourselves.
Kim Købko is a 55-year-old Danish grandfather (!) who loves arcade gaming, and he’s pretty good at it; he holds the world record as the movie begins for playing 49 hours straight on a single quarter on the somewhat obscure game Gyruss. His friends are mostly gaming champions as well; Michael Dyst, a published poet and poetry slam veteran, holds record scores on Puzzle Bobble 1 and 2, while physicist Svavar owns some Tetris records to his credit.
Kim realizes that at his age, his physical reflexes will soon begin to deteriorate, as will his mental acuity. He wants to make one more run at a grand challenge; to more than double his own world record by playing Gyruss continuously on a single quarter for 100 hours.
This is much more daunting than it sounds. That’s more than four days mostly standing up, running outside for bathroom breaks, eating while you play (which limits the menu somewhat), taking sleep breaks of 15 minutes only when you’ve built up enough lives so that the game doesn’t end while you are napping. Careful count has to be kept of how many lives are in the bank; the game itself only displays three, while it adds twelve for every million points scored. Too many lives in the bank will also cause the game to end; therefore Kim will need his friends to help him keep track of his lives and keep his spirits up, while monitoring his physical health.
It’s incredibly taxing on a physical level, not to mention mentally; as the hours go on without proper sleep, the mind is affected since the toxins of the day haven’t been dispelled by sleep. People can hallucinate when sleep-deprived, a very bad situation if you’re trying to keep from seeing the dreaded “game over” screen.
Not only does the player need to be in tip-top condition, so does the game. It has to be remembered that these games are over 35 years old; in the electronics world, that’s the equivalent of being old enough to remember the First World War. Finding the electronics needed to keep the game working properly is nearly impossible, and keeping original circuitry operating is a tedious task (we see the grim reality of that as one of the games Kim plays abruptly cuts out during game play which would be a disaster during a marathon game).
Hedegaard is part of Kim’s inner circle and a fellow gamer at the Bip Bip Bar in Copenhagen, where the group hangs out. As such, he has a deep understanding of the group dynamics and above all the comradery that has developed between them. There is a scene where they visit the grave of Thomas, a member of the group who battled depression and eventually took his own life; he acted as a mentor to Kim and pushed him to go after his dreams, no matter what they might be. While Kim is far too internally-oriented to voice it, you get the feeling that his single-minded pursuit of the record is largely due to Thomas.
While Kim is the central figure in the film, he is not a particularly interesting man. Unlike most of his friends, we don’t get a sense of what he does outside the arcade. If he has a job, we aren’t told what it is. He rarely speaks and when he does, its mostly in a barely audible mumble. Although we are told in the beginning that he is a grandfather, we never see a grandchild or child in the film, nor a wife or even an ex. Apparently if the film is any indication, they aren’t a part of his life. In fact, none of his circle appears to have any sort of girlfriend or partner of any sort.
Hedegaard does give us some background into competitive arcade gaming (legendary arcade gamer Billy Mitchell makes a brief appearance) but also delves into how gaming, music theory and physics share some common ground. These are interesting sequences that are often enhanced by clever animations. Those who aren’t necessarily familiar with arcade games will not feel left out of the loop.
But having an affinity for gaming definitely helps. People get into gaming for different reasons. Most of the guys in this circle of friends can be considered outsiders; guys who don’t necessarily fit in with the popular sorts; they are largely introverts who come into their own only when among themselves. I’m sure you know somebody like that or maybe YOU are just like that. Even if you don’t game, you can relate to folks like this, although something has to be done about their hair. At least one of them went full-on Viking and that just doesn’t work in 2021, dudes.
The movie is currently playing at two prestigious festivals; Hot Docs in Canada, and CPH DOX in its native Denmark. The movie can be streamed from those sites for those who live in those countries; otherwise, keep an eye out for it on the Festival circuit or at your local art house.
REASONS TO SEE: Plenty of gaming history and a surprising amout of quantum physics.
REASONS TO AVOID: Anti-climactic and a bit too long.
FAMILY VALUES: There is some profanity.
TRIVIAL PURSUIT: The average person utters about 16,000 words during a single day. Kim rarely exceeds 250.
CRITICAL MASS: As of 4/25/21: Rotten Tomatoes: No score yet; Metacritic: No score yet.
COMPARISON SHOPPING: The King of Kong: A Fistful of Quarters
FINAL RATING: 6/10
NEXT: Trigger Point