(2016) Sci-Fi Horror (Netflix/Legendary) James Badge Dale, Emily Mortimer, Bruce Greenwood, Max Martini, Cory Hardrict, Clayne Crawford, Gonzalo Menendez, Ursula Parker, Aaron Serban, Stephen Root, Royce Pierreson, Jimmy Akingbola, Philip Bulcock, Ryan Robbins, Dylan Smith, Louis Ozawa Changchien, James D. Dever, Mark O’Neal, Michael Bodie, Declan Hannigan Directed by Nic Mathieu
There are more things in heaven and earth than are dreamt of by the minds of mortal men. Sometimes the minds of mortal men think up some amazing things. Some of those things are way too dangerous and should be left alone.
A group of elite U.S. soldiers are in the country of Moldova whose government has collapsed. They are attacked by something strange; glowing vaguely human beings that might be ghosts who kill with a single touch. The commander of the U.S. force (Greenwood) calls in DARPA scientist Mark Clyne (Dale) who developed goggles that allow men to see the invisible to the naked eye spectral beings.
He is accompanied by Fran Madison (Mortimer), a CIA analyst who believes that the deaths are the result of some super-weapon that the insurgents have developed. Using the goggles that Dr. Clyne built, the soldiers determine that the specters can’t be harmed with small arms fire. Clyne modifies searchlights so that they can see the specters more easily. They also find out that the creatures, which can move through solid walls, can’t go through iron. They modify their explosive devices so that they fire iron filings at the things.
The soldiers find a laboratory and discover to their shock that these specters were the results of weapons experiments in which human beings were duplicated with advanced 3D printers and are kept alive by the brains of the originals. However, control was lost of the experiment and now the city is full of these specters and it won’t take long before they overrun everything.
This was originally developed at Universal as part of their deal with Legendary who had just separated from their long-time distributors at Warner Brothers. However, when push came to shove the studio declined to release the film and Netflix eventually snapped it up. So Netflix essentially got a ready-made (relatively) big budget genre film.
Dale has been on the ragged edge of leading man duties for awhile and this should have been a career boost but sadly it likely won’t be now. That’s a shame; he’s a fine actor and while I don’t think this particular role really benefits him well, he at least does a decent enough job with an underwritten role that is largely a video game character.
In fact the whole movie reminded me of a video game. Sort of like Call of Duty meets Aliens with a dash of Ghostbusters thrown in only with the humor excised. That might work for some but I think it’s a serious miscalculation. People who like videogames want to have some control rather than passively watch someone else’s vision. The filmmakers would have been better served to make this less of a videogame cinematic.
The special effects aren’t half bad in some places and while the plot tends to meander a little bit, it doesn’t do so enough to make the film incomprehensible. I can see why Universal hesitated about releasing this wide; it seems to appeal to a niche audience and given that most videogame adaptations have been epic failures both critically and at the box office, I’m not sure that a videogame adaptation of a game that doesn’t exist would do any better. It seems tailor-made for Netflix and while I thought it was a bit disappointing, it is entertaining enough and interesting enough to be worth a look.
REASONS TO GO: Some of the special effects are nifty.
REASONS TO STAY: The plot is a little bit convoluted.
FAMILY VALUES: There are some intense sci-fi action sequences.
TRIVIAL PURSUIT: James Badge Dale and Max Martini also played military roles in 13 Hours.
BEYOND THE THEATER: Netflix
CRITICAL MASS: As of 3/26/17: Rotten Tomatoes: 80% positive reviews. Metacritic: No score yet.
COMPARISON SHOPPING: The Objective
FINAL RATING: 5.5/10
NEXT: The Salesman